Liked the story in Black Knight better though it still just threw waves of battlemechs at you at the end. The only real problem I had with 4 was the only way the Devs could think of making each level more difficult was by tossing more mechs at you which became very annoying very fast ('how many Atlas' could they have in this Park!?') but that went hand to hand with mediocre AI, they couldn't give us smarter villains so they just threw more dumb ones at us. I find most people over critical of MW4 and forget some of MW3 flaws (many copies had bugs that would cause lag or the game to freeze, delay in weapons fire) I was hopping for a while that the next MW game would combine the best aspects of MW3 and MW4, instead we got MechAssault.yeah.
![mechwarrior 4 quadrilogy mechwarrior 4 quadrilogy](https://www.old-games.com/screenshot/6715-10-mechwarrior-4-vengeance.jpg)
Unfortunately my experience has been entirely with the single player campaign, as I could never get my multiplayer to work correctly.Įdited by buttonmasher, 16 February 2012 - 07:29 PM. I sincerely hope there will be a greater focus on that part of the gameplay. Other than that I think there are only two other missions that involved scouting. At some point I got frustrated and went in with an Annihilator with four Clan LBX AC20's and massacred them all to finish the mission. Maybe I just suck at scouting, but I couldn't finish the steiner mission that had you scanning the buildings for 20 seconds. I was also pretty disappointed with the scouting missions. This should've caused 18 damage and instantly destroyed the part I hit, but it didn't even put it into the yellow. I then fired 6 ER medium lasers at one of the parts. I had set up what I call a "punching bag" (an Uziel with no weapons, heat sinks, or electronics, only armor and minimal speed), giving each part of the mech 18-20 damage points worth of armor.
![mechwarrior 4 quadrilogy mechwarrior 4 quadrilogy](https://igg-games.com/wp-content/uploads/2015/11/MechWarrior-Free-Download.jpg)
Even the damage and cooldown times for some of the weapons weren't accurate. I did some math and found that the heat sinks dissipated a different amount of heat for each mech. There was also the issue that the numbers just didn't work. When I'd order them to go to the next nav point, once they got there they'd just sit there taking fire without shooting back.
![mechwarrior 4 quadrilogy mechwarrior 4 quadrilogy](https://libredd.it/img/64reg09vct371.png)
I find myself having to babysit them during combat, ordering them all to attack one target over and over. Even if you get the best ones like Mustang, Hannibal, Bullseye, etc., they still play like crap regardless of the difficulty you're on. I still consider this game to be one of the greatest I have ever played, despite the drawbacks.Įdited by Lord Trogus, 16 February 2012 - 07:55 PM.Īs much as I like MW4, the pilots were dumb as hell. There is still a sizeable community that plays the game, and the majority of players on Gameranger are able to host their own servers as a means of escape from the glaring flaws, trading for good, ol fashioned mech brawling. Personally, I thought it was a great game and enjoyed it to the fullest. I think the biggest gripe people have is the imbalances in weapons, and what appeared to be a step backward in combat simulation (ie: arms move with torso twist, not independent, or no C3 computer). As much as I appreciated Mektek bringing the favorite designs and mechs, I feel as if the mekpaks were too centered around assault mech play (30+ new ones out of the 70 or so mechs they added), and insta-lock missles like the Artemis LRM and Tbolts pretty much decided the outcome of a fight because they were so imbalanced.Īlthough they didn't explicitly add any ballistics or energy weapons that worsened the already growing epidemic of poptarting, Mektek did add many "enabler" mechs, like the Behemoth, Canis, and Warlord (correct me if I am wrong, but I do not recall a single alt variant of the Atlas that included Jump Jets? As I am not a canonhead, I am unfamiliar) that completely warped the online servers into 1-shot slugfests.
![mechwarrior 4 quadrilogy mechwarrior 4 quadrilogy](https://www.myabandonware.com/media/screenshots/m/mechwarrior-4-clan-mech-pak-l8y/thumbs/mechwarrior-4-clan-mech-pak_1.png)
Had the MS devs realized the imbalance earlier on, this game would be worlds apart from what it became. It's funny, the instant armor stripping only became a problem when people started boating and poptarting.